![]() ![]() Fix: FindLongestPath function produces correct result.Fix: Fixed a null pointer issue when grid flow item markers had empty nodes.New: Added a mirror volume sample in the Launch Pad window.New: Mirror Volume allows you to create symmetric dungeons.Fix: Fixed a null pointer issue with stale link pointers in the theme graph asset.Fix: Painting or moving platform volumes generates valid prefabs (instead of prefab clones, which don't link to the original prefab).New: FloorPlan builder has tooling for controlling the corridor placement.New: Spatial Constraints support added to Mario Builder.This will compile the DA code in a separate module and will not recompile everything when you modify your game code, speeding up the code iteration cycle New: Assembly definitions added to Dungeon Architect code.Fix: Snap builder's module collision tolerance was incorrectly calculated in some cases.Fix: Doors are created only once on the Snap builder.Critical Fix: Assembly definitions introductions in the previous version were causing errors while creating standalone builds.Fix: Fixed null pointer issues with grid flow metadata handler with stale game objects.Fix: Improved the rendering performance of the Snap Flow editor and the launchpad.New: Redesigned the Grid Flow editor to be extensible for future enhancements.New: Implemented a more robust key-lock system for the GridFlow builder.Disabled drag-drop in the snap editor for mac builds. Critical Fix: Snap Flow editor no longer hangs in Mac.Critical Fix: Theme editor's Selection rule and Transform rules were broken due to a change in the last update. ![]() Critical Fix: Theme editor was not working due to a change in the last update.Fix: Removed an unused import that was causing packaging issues in 2019.x.Fix: Grid Flow editor's state got invalidated after opening a new scene or after playing the game in the editor.Fix: BSP Builder saves its room IDs in a serializable structure, correctly saving the data model.Fix: Fixed camera mouse sensitivity issues in the grid flow game sample.Fix: Fixed a bug in the key-lock algorithm that was causing alternate paths to bypass the main path's lock.Change your prefab's mobility to affect the static state instead This is an editor only flag and doesn't affect runtime builds. New: Theme editor's visual nodes have their "Force static" set to false by default.New: Discord and documentation buttons added to Theme Editor, Snap Editor, Flow Editor and Dungeon actors.This includes the theme editor, snap editor, gridflow editor and snap grid flow editor New: Redesigned the UI renderer so all editor windows are fast and responsive.New: Grid Flow editor and Theme editor nodes have had their property editors redesigned so they have a a more aesthetically pleasing look in the inspector window.This will allow for future extensibility and paves way for many interesting new builders (with snap-grid-flow being the first of them) New: Grid flow code and it's supporting editor infrastructure has been rewritten into a reusable flow framework (without breaking your existing gridflow assets).This is great for improving the performance New: Visibility Graph framework lets you hide snap based prefabs that are a certain depth away from the layout graph.Enable it with the Marker Visualization button in the theme editor's toolbar Click on a theme node for alignment guides. It combines the power of the Flow and Snap frameworks and lets you stitch pre-made rooms using a powerful layout graph editor. New: A powerful new builder called SnapGridFlow.New: New side scroller sample setup for snap grid flow builders in the Launch Pad.Fix: Fixed the grid builder's paint data getting destroyed on dungeon rebuilds.When your connections are off by a little, it will make a better guess of the right connection slot Fix: Module database is more fault tolerant while finding and assigning user defined connections during compilation.Added a new sample in the launchpad demoing this This allows you to blend your static level art with the procedural dungeon. New: Grid Flow supports static spawn / goal room positions.Use a script to control where the nodes are created in the flow graph. New: Grid Flow builder's Create Main Path and Create Path nodes support position constraints.CHANGE LOG: Dungeon Architect Version 1.17.1 ![]()
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